How to solve Minesweeper, and whether it is all luck

The first thing anyone looking up Minesweeper tips wants to know is whether the game is all luck. The honest answer: it depends on how the board was made. Boards laid out at random can leave you in spots where no amount of reading settles anything, and on the classic Expert size (16×30, 99 mines) only 326 of 2000 boards, about 16%, could be cleared without a single guess (what to do when you must guess). On either kind of board, the skill is the same: read everything that can be read, and only then choose. Puzzle Lounge checks each board as it is made, confirming it can be cleared by reasoning alone, so you never have to guess. This page walks through how to read a board, with real positions from free stages. New to it? Start with the basics of reading.

In the pictures: yellow marks the numbers a step reads from, a red ✕ a cell that must be a mine, a green ○ a cell that must be safe, an orange ? the two cells that look like a 50/50, and a dashed blue outline a cell that opens later. A heavy line is the edge of the board (the wall). Rows and columns are numbered as the board stands upright; on some screens the game may turn it on its side.

Is Minesweeper down to luck?

We measured it. We laid 2000 boards of each size at random, with no check, except for the same first opening Puzzle Lounge gives you (no mines around the first cell), and had a computer try to read each one out, using every arrangement of the numbers along the edge and the count of mines left.

SizeBoardsCleared by reasoning alone
Beginner (9×9, 10 mines)20001858 (about 93%)
Intermediate (16×16, 40 mines)20001460 (about 73%)
The classic Expert size (16×30, 99 mines)2000326 (about 16%)

One forced guess anywhere keeps a board out of that count, and the computer never misses a step. So 16% does not mean 84% of boards are decided by luck: it means 84% need one guess somewhere. The computer also limits how much it works through at once, so slightly more boards than this may be solvable.

The bigger the board, the likelier it is to demand a guess. So the honest answer is that unchecked boards really do have spots that need luck. Puzzle Lounge checks every board as it is made and throws out any that can't be cleared with the reading below (Custom, where you set the size yourself, is checked the same way; with a great many mines no fair layout may turn up, and only then does an unchecked board appear, with a message telling you so).

DifficultyWhat the check allows
Easy, Medium, HardOne number, two neighboring numbers, and at the very end the count of mines left
Oni, ExtremeAll of that, plus up to four numbers read together. Every board has at least one spot that needs it.

In Hard, from stage 501 on, stages that need the Oni-style reading come in little by little, and by the end nearly all of them do. There are 1,000 stages in each of the five difficulties, 5,000 in all; every one was run on November 9, 2026, and all pass the check.

The basics of reading

Clues only exist where open cells meet closed ones. Go along that edge one number at a time and check two things. Most cells are settled by repeating them.

  • If a number, less its flags, equals its closed cells, every closed cell is a mine.
  • If the flags around a number equal it, every other closed cell is safe.
4567823456212221112
Easy 7-5The yellow 2 has only two closed cells around it, row 3, column 5 and row 3, column 6. So both are mines.
4567812311111
Easy 1-1The yellow 1 already has its one flag. So its other closed cells, row 1, column 7 and row 2, column 7, are safe.

When a number has flags around it, read it as what is left once they are taken away. Read that way, the patterns in the next section show up on their own.

456789123451222321111111111
Easy 1-8The 3 on the left has two flags, so it needs 1 more; the 2 has none. Taken as what is left, that is a 1-2, so row 2, column 8 is a mine.

Patterns: 1-1, 1-2, 1-2-1, 1-2-2-1

When one number won't settle a cell, compare neighbors. Every position here is one where no cell on the entire board can be settled by a single number alone, so the pattern is what actually does the work.

1-1, with an open cell acting as a wall

If a 1 has only two closed cells to use, and the 1 beside it touches the same two, the next cell along is safe. An open cell blocks the way just like the edge of the board does.

891011121312131415161111111111
Medium 1-4The left 1 touches only two closed cells, and those two are all the right 1 needs. So row 15, column 12 is safe.

1-2

With a 1 and a 2 side by side, if the 2 has exactly three closed cells and two of them also touch the 1, those two hold at most one mine, so the 2 needs another in the cell beyond the 1's reach. The cell on the far side of the 1 is safe.

45678945678221221111111
Easy 7-3The two cells the 1 and the 2 share hold at most one mine, so the 2 needs another: row 5, column 8 is a mine. One mine in the shared pair is all the 1 needs, so row 5, column 5 is safe.

1-2-1

Read the 1-2 from both ends: the cells directly across from the 1s are mines, and the one across from the 2 is safe.

2345678121314151611111211
Hard 1-5Read the left 1 with the 2, then the 2 with the right 1, each as a 1-2: row 15, column 4 and row 15, column 6 are mines. That fills the 2, so row 15, column 5 is safe, and so are row 15, column 3 and row 15, column 7 beyond the 1s.

1-2-2-1

The cells across from the two 2s are mines, and the cells on either side of them are safe.

3456789107891011112211221223211
Hard 5-4Read the left 1 with its 2, and the right 2 with its 1, as 1-2s: row 8, column 6 and row 8, column 7 are mines. That fills every number, so row 8, column 4, row 8, column 5, row 8, column 8 and row 8, column 9 are safe.

Against the wall

At the edge of the board a number has fewer closed cells to use. When an open row runs all the way to the wall, the 1 at its end touches only two closed cells, and comparing it with the number beside it is enough.

1234789101111212211
Medium 2-6Against the left wall, the left 1 has only two closed cells. Its mine is in them, and that is all the right 1 needs, so row 8, column 3 is safe.
1234345671211
Medium 9-8Against the left wall, the 1 has only two closed cells, holding one mine at most. The 2 needs a second, so row 4, column 3 is a mine.

Reading three or more numbers together

On Oni and Extreme you will meet spots where comparing any two numbers settles nothing. Then you combine three or more into one conclusion.

121314151617181922232425261353322214234422
Oni 1-10The middle 4, less two flags, needs 2 more from four closed cells. The left pair can hold at most one mine (the left 4 needs only 1 more), and the right pair at most one (so does the 2). So each pair holds exactly one, which fills the left 4 and the 2. row 25, column 13 and row 25, column 18 are safe.

In this position no single number and no pair of numbers anywhere on the board settles a cell, even with the count of mines left added. Only reading all three does.

Count the mines at the end

When a few closed cells are left, count the mines left. If none are left, the rest are safe. A cell no number touches can only be settled this way. When only a few mines are left, combining the count with numbers can settle more (the second picture).

12378922122
Easy 5-210 flags are down, and the stage has 10 mines. None are left, so row 9, column 1, which no number touches, is safe.
12341234512121232221
Oni 1-12 mines are left. The yellow 1 puts one in the two cells above it, and the yellow 2, less its flag, puts one in the two cells to its right. That uses them all, so row 3, column 4, which neither touches, is safe.

The mines-left number on screen is the total minus your flags (and mines stepped on). One wrong flag throws it off.

A real 50/50, and one that only looks like it

When a mine is known to be in one of two cells and every number points at those same two, it looks like a 50/50. Usually you just don't have enough clues yet. To tell:

  1. Look for cells that touch only one of the two.
  2. If such a cell is still closed and not known to be a mine, its number could settle it. It isn't a 50/50 yet.
  3. Only when there are no such cells, or they are all walls or mines, is it a real 50/50 no number can ever break.

The first picture is a real moment from Medium 2-10. At that moment even the count of mines left doesn't help. But as the second picture shows, solve below and row 10, column 3 opens and decides it.

12347891011111132??3
Medium 2-10The only numbers touching row 9, column 1 and row 9, column 2 are the yellow 1 and 3 (less its two flags, 1 more). Both point at the same two cells, so right now nothing settles them.
123478910111111323323213
Medium 2-10Solve below first, and row 10, column 3 opens as a 2. With its flag taken away it needs 1 more, and the only closed cell it touches is row 9, column 2. So that is the mine, and row 9, column 1 is safe.

There's no example of a real 50/50 here, because Puzzle Lounge's boards only pass the check if no such spot exists. In the first picture, if row 10, column 3 were a mine, you would have the real thing.

When you truly have to guess

On boards with no such check (other sites, or a Custom board here where no fair layout turned up and the game told you so), you can reach a point where you must choose. Then go in this order:

  1. First clear everything else. New clues may settle it, and near the end the count of mines left may too.
  2. Choose the cell that helps you most if it's safe. Among equally risky cells, take the one whose number will give you something new.
  3. Compare rough odds. On the classic Expert size (16×30, 99 mines) about one cell in five is a mine. The three closed cells around a lone 1 are each about one in three. A cell no number touches is often the better bet. These are only rough guides.
  4. If it is a real 50/50, just pick one. Both choices are equally likely. Once you've confirmed nothing touches only one of them, more thinking won't help.

At Puzzle Lounge, stepping on a mine doesn't end the game. You can carry on or start over. It is recorded, it costs you the no-mistakes star, and in the Daily and This week's rankings it adds 60 seconds to your time (a hint adds 30).

The order to read a board in

  1. Go along the edge one number at a time, counting closed cells and flags.
  2. Take away the flags, and read what is left.
  3. Compare neighbors and look for patterns: 1-1, 1-2, 1-2-1, 1-2-2-1 and the wall shapes.
  4. If nothing settles, move elsewhere, and count the mines left at the end.
  5. On Oni and Extreme, read three or more numbers together.

Controls and rules are in How to play. See also the level pages: Easy · Medium · Hard · Oni · Extreme.

Solve a board, free

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