How to Solve Hard Loop Puzzles (Slitherlink)

On the Hard and Oni puzzles of the Loop Puzzle (same rules as Slitherlink), there are moments when neither counting a number's lines nor looking for patterns lets you draw a line. This page explains the 3 ways to solve for those moments, on real boards from Puzzle Lounge's free puzzles. Counting is in How to play, and the patterns are in 11 patterns.

3 ways to solve

These are listed from the easiest to spot. The number on the right counts the free puzzles, worked through in this page's order, that stopped at the ways before it and then had their next line or cross decided by this one. Inside and outside is counted on Hard, and trying a line on Oni.

Way to solveWhere to use itPuzzles it appears in
1. A line through a cornerDiagonal rows of 2s, near the ends of linesHard and Oni 59 of 60 puzzles
2. Inside and outsideSpread from the edge of the boardHard 16 of 30 puzzles
3. Trying a lineWhen nothing else takes you furtherOni 16 of 30 puzzles

1A line through a corner

A dot has 0 or 2 lines. Take the 2 squares diagonally opposite each other across a dot, and pair up the 2 sides of each that touch the dot. If one pair has exactly 1 line, the other pair has exactly 1 too, because the loop passes through the dot to the far side. If the dot is on the edge of the board and the far side has only 1 side, that side is a line.

Used at a number's corner, this joins lines diagonally. When exactly 1 line comes into a corner of a 1 or a 3, it is the same as the patterns "A line into a 1's corner" and "A line into a 3's corner": the 2 sides at the opposite corner are crossed for a 1 and lines for a 3. What is new is the 2. If a corner of a 2 has exactly 1 line, the other 2 sides have only 1 as well, so the opposite corner has exactly 1 too. The line passes diagonally through the 2 and on to the dot beyond.

21231213331234556789123
Hard No.5, taken as far as counting and patterns go (bottom left of the board). Numbers are the steps below; yellow is the line this way of solving decides
See the whole board21013031310123122122123112222321323332321
  1. The 1 at row 8, column 1: its top side is a line and its right side is crossed. The top line has come as far as the 1's top right dot. A dot has 2 lines, so it goes on to 1 of the dot's remaining 2 sides (the bottom or left of ②)
  2. The 2 at row 7, column 2: its bottom left corner has exactly 1 line, so its top right corner (top and right) has exactly 1 too. That line passes through the top right dot
  3. The 3 at row 6, column 3: exactly 1 line comes into its bottom left corner (bottom and left). The 3 can use only 1 side there, so its top and right sides are lines

A dot takes at most 2 lines

A relative of the line through a corner, this works even when you cannot tell it is "exactly 1". A dot takes at most 2 lines, so if a corner has 1 or more lines, the corner diagonally opposite across the dot can take at most 1. A corner of a 3 always has at least 1 line, so beyond a corner of a 3 it is always "at most 1". A 2 with at most 1 at one corner uses 1 or more at the opposite corner. With 1 or more at one corner, the opposite corner has at most 1.

The pattern "3 and 3 on a diagonal with 2s between" comes from this idea too.

1223221222456784567812
Normal No.10, taken as far as patterns and lines through corners go (bottom right of the board). Numbers are the steps below; yellow is the line this way of solving decides
See the whole board12230123123012122132321222232
  1. Row 8, column 6: the line on the top side has reached the dot at the right end. A dot takes at most 2 lines, so the 2 sides beyond the dot (the bottom and left of ②) can take at most 1
  2. The 2 at row 7, column 7: it uses 2 lines, so the top and right sides left must take 1 or more. The top side is crossed, so the right side is a line

The ways so far (counting, patterns, a line through a corner, a dot takes at most 2 lines) solve all 30 free Normal puzzles to the end.

2Inside and outside

Once the loop is made, the squares of the board are split into inside and outside. A line runs only where inside meets outside. Beyond the board is always outside.

If 2 neighbouring squares differ, one inside and one outside, the side between them is a line. If 2 squares are the same, the side between them is crossed.

Shaded squares are inside: a line where inside meets outside
Shaded squares are inside: a line between inside and outside

Spread from the edge of the board

Even partway through, you can tell inside from outside for some squares. First look at the edge of the board. A square is inside if its edge side is a line and outside if its edge side is crossed. From there, spread to the neighbouring squares. The neighbour across a cross is on the same side, and the neighbour across a line is on the opposite side.

① Edge side a line: inside. Edge side crossed: outside
② The neighbour across a cross is inside too
③ A line between inside and outside, and between inside and beyond the board
2132321213113156789101234512345
Hard No.16, part solved (top right of the board). Numbers are the steps below, violet is inside and grey is outside. Yellow is the line that inside and outside decide
See the whole board121301231232121313112131233231213223222113300111

Counting, patterns and lines through corners are all used up here. At the top right of the board, spread inside and outside.

  1. Row 3, column 10: its edge side (right) is a line, so inside
  2. Row 3, column 9: across a cross from ①, so inside, the same as ①
  3. Row 2, column 9: across a line from ②, so the opposite: outside
  4. Row 2, column 8: across a line from ③, so the opposite: inside
  5. Row 1, column 8: across a cross from ④, so the same: inside

⑤ is inside, but above it is beyond the board (always outside). Inside meets outside there, so the top side of ⑤ is a line.

A line where inside meets outside

As you spread from the edge of the board, an inside and an outside that came from different places can end up side by side. The side between them is a line.

3322223331234567891012345
Hard No.6, part solved (bottom left of the board). Numbers are the steps below, violet is inside and grey is outside. Yellow is the line that inside and outside decide
See the whole board011113231133222111233212120222213233330
  1. Row 7, column 1: its edge side (left) is a line, so inside
  2. Row 7, column 2: across a cross from ①, so the same: inside
  3. Row 10, column 2: its edge side (bottom) is crossed, so outside
  4. Row 9, column 2: across a line from ③, so the opposite: inside
  5. Row 8, column 2: across a line from ④, so the opposite: outside

② inside and ⑤ outside are neighbours, so the side between them is a line.

Numbers and inside and outside

A number is also how many of its 4 neighbours (beyond the board counts too) differ from it. A 3 known to be outside has 3 of its 4 neighbours inside.

A 3 outside: if the one above is outside, the other 3 squares are inside

This also works on a number you cannot yet place as inside or outside. If the squares left and right of a 1 are both outside, then a 1 that was inside would have lines on those 2 sides, more than 1. So the 1 is outside and its left and right sides are crossed. If the squares left and right of a 3 are both outside, then the 3 is the opposite, inside, and its left and right sides are lines. It need not be left and right: any 2 squares known to be on the same side decide it the same way. Between inside squares, a 1 is inside and a 3 is outside.

331132123122133678910567891012345
Hard No.17, part solved (bottom right of the board). Numbers are the steps below, violet is inside and grey is outside. Yellow is the crosses decided by the 1 between outside squares
See the whole board322012121212210322213311313133321222231222213333
  1. Row 10, column 7: its edge side (bottom) is a line, so inside
  2. The 3 at row 5, column 7: 5 crosses run upward from ①, so the same: inside
  3. Row 5, column 8: across a line from ②, so the opposite: outside
  4. Row 5, column 10: its edge side (right) is crossed, so outside
  5. The 1 at row 5, column 9: none of its 4 sides is decided, but ③ and ④ on its left and right are both outside. If the 1 were inside, those 2 sides would be lines, more than 1, so the 1 is outside. Its left and right sides are crossed

3Trying a line

On an Oni puzzle there are moments when none of the ways so far takes you further. Then draw a line on a side for a moment and follow what it decides. If something cannot be - a number with too many lines, 3 lines at a dot, a small loop closing - that side is crossed. You can try a cross the same way.

Tried (dotted): the 1s fill, all 2 of them, and the 0 gets a line
So it is crossed, and the line turns down
01130132012122345645678
Oni No.5, taken as far as inside and outside go (part of the board). Dotted lines are the tried line and the lines it decides. A small loop forms around row 6, column 4
See the whole board013221321323122320113301321302332012231123212111211313133211313330
  1. Try a line on the top side of row 6, column 4
  2. Left end dot: the other 2 sides (the bottom and right of the 0 at row 5, column 3) are crossed, so the line turns down and runs along the left side of row 6, column 4
  3. Right end dot: the bottom of the 1 at row 5, column 5 and the right of row 5, column 4 are crossed, so the line goes down the right side of row 6, column 4
  4. Bottom left dot: the bottom of row 6, column 3 and the right of row 7, column 3 are crossed, so the line turns right and runs along the bottom side of row 6, column 4

That closes a small loop around row 6, column 4. These 4 sides are decided together, so trying a line shows it at a glance here. On other puzzles you may have to follow it much further.

01130132012122345645678
So the top side of row 6, column 4 is crossed (yellow). Take the tried line off
See the whole board013221321323122320113301321302332012231123212111211313133211313330

A small loop cannot form, so the top side of row 6, column 4 is crossed. From here you can go on again with counting and patterns.

Where to try

  • Pick a side near the end of a line, or where few sides are undecided. Following it a little soon shows something that cannot be.
  • Try 1 place at a time. If a line fails, the side is crossed; if a cross fails, the side is a line.
  • If nothing happens after several moves, take the tried line off and try another side. In the game, Undo takes it off.

Questions

When counting and patterns get me no further, what do I do first?

Look at the ends of lines and the corners of 2s, 1s and 3s. If a corner has just 1 line coming in, that line passes through the dot and carries on. If that still gets you nowhere, spread inside and outside from the edge of the board.

Where do I start working out inside and outside?

From the edge of the board. Beyond the board is always outside, so a square is inside if its edge side is a line and outside if its edge side is crossed. From there, the neighbour across a cross is on the same side and the neighbour across a line is on the opposite side.

Is trying a line the same as guessing?

No. You follow what the tried line decides. If a number or a dot stops working, you know that line is not there. You decide the opposite only when something cannot be. If you lose track, take it off and try another side.

Which side should I try a line on?

Near the end of a line, or where few sides are undecided. There, following it a little soon shows a small loop or a number with too many lines.

Play the Loop Puzzle (free)

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